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Hey! Graham here, the Jamaican solo indie dev behind your next favorite space shooter, Super Space Club. I’m a big fan of the shoot-em-up genre, and I also have a ton of respect for classic arcade shooters. I’ve always wanted to make my own arcade-inspired shooter, while also making it my own — visually, sonically, and mechanically driven by my interests and my background. That’s how Super Space Club came to exist, and I’m not sure there’s anything that’s beat-for-beat akin to it.
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Hey! Graham here, the Jamaican solo indie dev behind your next favorite space shooter, Super Space Club. I’m a big fan of the shoot-em-up genre, and I also have a ton of respect for classic arcade shooters. I’ve always wanted to make my own arcade-inspired shooter, while also making it my own — visually, sonically, and mechanically driven by my interests and my background. That’s how Super Space Club came to exist, and I’m not sure there’s anything that’s beat-for-beat akin to it.
I got to chat with the lovely Reb Valentine about Super Space Club and my indie dev journey!
Super Space Club is now feature complete. This means that all ships, characters, and weapons are in the game! I have 5 of each to choose from, so you can mix and match to your heart's content. Also, all the missions and objectives have been added to the game, giving you hours of content to play through! This is not the end of the road however, as I still have to…
People new to game development often feel like they can simply do a game jam and make millions from it. Come up with an idea on the spot, make it, ship it, and then wait for the cha-chings to come through. Welp, I’ve got news for you if that’s what you think - you’re most likely gonna fail…